WK_R_03 - Eevee preview
A neat-looking Eevee preview for a render I'm playing around w/. Colour application is still a miss most times, so quite like the clay previews.
Briefly tried adding a gridded plane in front of the key light + a principled volume cube, to create some volumetric onto the scene, but can't figure out how to make them less sparse (in Cycles it's even worse)
Any feedback on lighting, composition and achieving better volumetric is welcome 👍🏾
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