Unnamed voxel horror #2
Unnamed voxel horror #2
One of my old, abandoned projects that I was working on. The entire level and individual models were made in Qubicle, and then imported into Unity. Material of hands model uses screen space subsurface scattering shader to simulate real human skin
I had to lower the gif quality due to the limitations of Dribbble, but I hope that everything looks good and clear
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