Super Mario Bros. World 1–1
I've been playing around in Blender, trying to learn about lighting and camera setups. I thought I'd have a go at making a sort of layered papercraft shot of World 1–1, juxtaposing the rudimentary NES graphics against the fantastic lighting, shadows, and depth of field from a much more capable modern tool. I'd love to hear some feedback and suggestions from the experts.
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