The Achiever iOS app design
Overview
In the following project, I created an application that uses some of the best self-development practises and helps people to set better goals and achieve more.
Method
The people I interviewed walked me through their attempts to set goals or stick with a new routine but failed. I created storyboards to outline the context in which the application will be used and drafted paper prototypes to outline basic functionality and screen flow. Then outlined the low fidelity screens and build upon them as I progressed to develop the app. Online video testing confirmed that the solution still addressed the core problem.
Results
The focus of my project was to help users to set clear, defined and attainable goals with real and meaningful motivation. Furthermore, the project provides community curated resources and allow them to find a partner with similar interests to keep them accountable.
Deliverables
• Storyboards
• Paper prototypes
• Figma prototypes
• User flows
• Screen flow
• Online usability testing