Gloom

This creature is called a Gloom and it's part of a game concept I've been developing (the game is called BOL - Ball Of Light).

In it, the hero is trapped in an underground realm with very limited visibility (so advancing is very slow and careful).

The Enemies are all hunters that use senses other than sight - introducing (hopefully) interesting game mechanichs, so the Gloom hunts by hearing - so as long as the player moves - unless he passes a louder source of noise, the gloom will always follow. If the player stands still , and the gloom is not too close (hearing the players heartbeat), the gloom looses interest too....

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