AR Mobile Game UI

This is the UI for a game I had started to design for a public library. The goal was to have students explore a nearby park and verify information.

All HUD elements were arranged so they were visible during all gameplay, regardless of which menu was opened. The interface is slanted to maximize the area used for the Team Score and Map sections while appropriately minimizing the Camera and Settings buttons. The color of the UI changes depending on the player's proximity to an unfound collectable.

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