person grain vessel

Good morning dribbblers,
This animation is an experiment at simulating grains and also keeping them constrained within a moving vessel. Originally this was a fluid simulation, which failed miserably. Grain particles are better able to keep up with moving collision geometry like this without escaping or otherwise getting funky.

Feel free to comment, ask me how this was made, or just drop me a note in the comments.

Software: Houdini FX, After Effects, Mixamo

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