Cloth Simulation using X-Particles in Cinema4D
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The basic idea is to share cloth simulations as tutorials where I will show how to create non-trivial cloth simulations using X-Particles in cinema4D. If you're interested, support me at Patreon.
A particle is created for each vertex of the plane. And it is the position of the particles that deforms the plane and makes it look like cloth. The great advantage of X-Particles cloth is that it is particle-driven; they are the ones who do all the work. This means everything that we can usually do with particles, for example, use modifiers, we can use to affect the cloth. It is very cool!
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