Dribbble Goes Retro

What can you design on a 240 ร— 494 pixels screen?

I had a sleepless night yesterday and ended up redesigning a @Dribbble screen on an old Nokia brick (Ahem, I mean, phone.) I don't know if this specific Nokia model exists, but I found it on a shot mocked by @Roman Kryzhanovskyi. So, thank Roman, for giving me a sleepless night. ๐Ÿ˜

Is anyone crazy enough to attempt with something similar? Redesign some popular website framed in this limited amount of pixels. The original Sketch file is in the attachment.

Rebound this shot and let's see what you can bring in.

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Why this?
In a parallel universe, if our mobile devices were based on such tiny resolutions, we might've ended up designing and using simpler technology, such that would've not reduced our attention span to mere seconds. Simpler technology would've aspired us to focus only on what's essential and leave off more time for offline experiences, something that I'm indeed pursuing with my side project called Tribevibe.

Combine that with a more ethical approach in design, founders would've been basing their business models on metrics such as upliftment, happiness, and building a community spirit, instead of the current situation where the key metric of success is time spent online, aka, the attention economy.

I take my hat off to @Dan Cederholm, who founded Dribbble on the premise of building a designer's community spirit. which still lives. And that's why I feature his shot in the Nokia interface connected to his latest book, very much needed to me at this time.

So, this little design experiment of mine is a tribute to this parallel universe, where things could've been simpler, for the sake of a simpler, calmer, saner life. ๐Ÿ€

Nokia 3310.sketch
5 MB
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