Interaction #28. The File Cloud
Check out my new interaction! Here I'm playing with two components: swiping and optimal use of real estate.
This post is a part of my ongoing personal project, "Interaction Library."
Interaction library hits a few main targets:
- Quick access to the example of a generic interaction you can quickly share with your client to get a reference point on the table
- It’s easy to select and implement a behavior type that is suitable for a particular project you are working on, I’ll make it so that each serves a typical UX need
- I’ll cover the most interesting and non-standard approaches to explore relatively innovative behaviors so we all stay mainstream and up to date
- I love creating nice and smooth interactions, and so now I have a chance to do that independently of the project I am working on most of the time :)
What’s with the 3D now?
Mobile devices are inherently portable, that’s why we love them.
I think we, as mobile product designers, should be aware that the interactions we make are experienced on physically dynamic devices. Unlike cases of web, auto, or TV based platforms, mobile interfaces are more influenced by that physicality. Just like those UI shadows impact the UX from the visual design standpoint, the device movements affect how the product is experienced from the interaction design perspective.
Of course, the device movements are hard to predict and design around, but I think it doesn’t hurt sometimes to remind ourselves that we design for devices that tilt, glare, angle, turn, twist, rotate, and slide from a pillow etc.
Since the Interaction Library is focused on interaction patterns for mobile devices, I decided to factor it in to a certain extent.
It’s not a huge factor, but we all know that the products we deliver are made with those little details. The more attention we pay to all those little factors, the better our work is.
Curious to hear your thoughts on this.
This is just the beginning. Make sure to 💖 and follow for regular updates!