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I made the conveyer belt with multiple cloners and fields then used splines to make the buildings and cars pop up when they come to the top. Once the base was made, I created and sculpted a 3d model from a rough sketch given to me by my producer. Once it was done, I rigged the body to the scooter and then added some cloth dynamics to the shirt and skirt. The project was rendered in Octane 2019 using only 200 samples with AI upscaling and AI denoising which made it easy to comp in after effects. Once in after effects, I used multiple Crypto layers to adjust various lighting and colors to the creative directors' liking. Unfortunately the client did not like the character and it was scrapped, however, this image was produced in Photoshop using one of my style frames renders.

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