VR Switch [Volumetric UI Exploration]

Here is my another experiment with VR/AR volumetric interfaces. This concept will work well with hand interactions. The moving hole in the button could be potentially a bit scary (is it going to chop my fingers?). In this case, we could consider this as a way to signify dangerous action to prevent it (or as a part of some challenging game mechanics, if we are going to chop user's fingers).

VR Switch Exploration
VR/AR Experiments

Stay tuned —
Dribbble | Behance | Instagram | Twitter

Rebound of
Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

More by Oleg Frolov

View profile