VR Switch [Volumetric UI Exploration]
Here is my another experiment with VR/AR volumetric interfaces. This concept will work well with hand interactions. The moving hole in the button could be potentially a bit scary (is it going to chop my fingers?). In this case, we could consider this as a way to signify dangerous action to prevent it (or as a part of some challenging game mechanics, if we are going to chop user's fingers).
3d
3danimation
animation
blender3d
button
interactiondesign
microinteractions
minimalist
motiondesign
onoff
switch
toggle
ui
uidesign
ux
uxdesign
vr
vrbutton
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Posted on
May 19, 2020
More by Oleg Frolov View profile
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