Napapijri Rainforest iridescent 3D model.

I created this raincoat as a part of a game asset. I sculpted every wrinkle on a high poly model and then I Baked the normal map and converted everything to a low poly count model. I used the normal maps on the final low poly jacket to give it a more realistic and high poly look. As a final touch, I created the iridescent Shader.

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