Slime Coffee
I tried to look at the coffee routine from a different direction, which allowed most of us to start the day in the morning. I tried to draw attention to the slime that comes out of the espresso machine only by increasing the 'realism' of 3D animation with realistic texture and light. I prepared fluid simulation with Cinema 4D and RealFlow softwares and used octane material for subsurface scattering texture.
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