Bunco game

*Blast from the past*

Back in 2010, I designed Bunco, an online multiplayer game.
With 1 million monthly active users, 13 thousand daily players, Bunco generated US$7000 in monthly revenue from ads and virtual items.

Though it was a mere side project, I gained experience in many crafts I would have never known, Flash game design, Interactions, Action scripting, and Sound design. as well as non-design-related skills like Analytics, SEO, Ad management, growth hacking, and social graph.

The game was discontinued due to the many Facebook platform changes, but it helped catapult the careers of everyone involved.

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