Clementine

I dive little bit more into character creation with a new character - Clementine. The main workflow is subdivision modeling using multi resolution sculpting only to detail hair and clothes while keeping the low poly mesh intact. I really enjoyed this one and I hope you like it :)

You can download the Blender scene file on Patreon: https://www.patreon.com/posts/34933314

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If you want to learn, how to make 3D illustration like this, check out my course on how to become a 3D illustrator.
You can use a SUSHIAPPRENTICE code at checkout for $20 discount ;)

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Roman Klčo
Teaching 3D at Polygon Runway.
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