WoeBOT

The third (and final share) of my player character designs for a project. I wanted to break down what was happening in my design choices for these.

1. Each of the characters has a visual reference/homage. In this case, I am combining Jhonen Vasquez' GIR with Douglas Adams' Marvin the Paranoid Android.
2. The characters' names must reflect the reference in an immature, cheeky way, using similar naming conventions as the source material. - Here, my little fella is a "Sad" robot and both GIR and Marvin use wordplay in their names... so instead of "paranoid android" we get "WOEBOT"
3. Each piece has the base number of animations in order to convey player states. The animation MVP needs an idle that can loop or be a flourish, a move state, a duck/dodge (that is believable-ish in any of the cardinal directions), KO/fail, and a hit/stun. these can all be mirrored for lateral direction. Each anim is 8 - frames.
Ideally, with time I would have all of these animations in five separate directions: head-on, 3/4 fwd, side, 3/4 back, and back. For top-down games if I have to choose only one, I prefer the 3/4 fwd.
WOEBOT was my fav of the three piece set.
Finally, I have a low-detail portrait rough, using the character's same color palette. (I will hide references in these too! Here I have a super-vague Binding of Isaac look, and his collar spells Alan - for Mr. Alan Rickman, the voice of Marvin.)

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